Core Rulebook | Spells | Cause Fear

Cause Fear

School: necromancy [] (emotion,fear,mind-affecting)
Domain: Daemon Subdomain: 1; Death Domain: 1; Murder Subdomain: 1; Undead Subdomain: 1
Level: Adept: 1; Antipaladin: 1; Arcanist: 1; Bard: 1; Bloodrager: 1; Cleric: 1; Inquisitor: 1; Oracle: 1; Shaman: 1; Skald: 1; Sorcerer: 1; Warpriest: 1; Witch: 1; Wizard: 1
Components: V, S
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1d4 rounds or 1 round; see text
Saving Throws: Will partial
Spell Resistance: yes
Target: one living creature with 5 or fewer HD

Description: A creature of 5 HD or less flees for 1d4 rounds.

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.